Rainbow Arch Grad
size(400, 200);
smooth();
color skyBlue = color(0x87, 0xCE, 0xEB); // Equivalent of the CSS color #87CEEB
color lightSkyBlue = color(0x87, 0xCE, 0xFA);
color deepSkyBlue = color(0x00, 0xBF, 0xFF);
color white = color(255, 255, 255);
setGradient(0, 0, width, height*.333, deepSkyBlue, skyBlue);
setGradient(0, height*.333, width, height*.333, skyBlue, lightSkyBlue);
setGradient(0, height*.666, width, height*.333, lightSkyBlue, white);
float cx = width/2;
float cy = height;
float rainbowThick = width / 5.0;
float outerDiam = width * .9;
colorMode(HSB, 1);
noFill();
for (int i = 0; i < rainbowThick; ++i) {
float ratio = i/rainbowThick;
float hue = ratio*ratio;
float saturation = 1;
float brightness = 1;
float alpha = sin( PI*ratio ) * 1.5 / 2;
stroke( hue, saturation, brightness, alpha );
arc(cx, cy, outerDiam-i, outerDiam-i, PI, PI*2);
}
// Optimized version of "Simple Linear Gradient" by Ira Greenberg.
void setGradient(int x, int y, float w, float h, color c1, color c2 ){
// calculate differences between color components
float deltaR = red(c2)-red(c1);
float deltaG = green(c2)-green(c1);
float deltaB = blue(c2)-blue(c1);
for (int j = y; j<=(y+h); j++){
color c = color(
(red(c1)+(j-y)*(deltaR/h)),
(green(c1)+(j-y)*(deltaG/h)),
(blue(c1)+(j-y)*(deltaB/h))
);
stroke(c);
line(x, j, x+w, j );
}
}