size(400, 200); smooth(); color skyBlue = color(0x87, 0xCE, 0xEB); // Equivalent of the CSS color #87CEEB background(skyBlue); float cx = width/2; float cy = height; float rainbowThick = width / 5.0; float outerDiam = width * .9; colorMode(HSB, 1); noFill(); // We added this line to avoid filling the area below the arcs. for (int i = 0; i < rainbowThick; ++i) { float ratio = i/rainbowThick; float hue = ratio*ratio; float saturation = 1; float brightness = 1; float alpha = sin( PI*ratio ) * 1.5 / 2; // We use dimmer alpha than before to compensate for overdraw stroke( hue, saturation, brightness, alpha ); arc(cx, cy, outerDiam-i, outerDiam-i, PI, PI*2); }