size(400, 200); smooth(); color skyBlue = color(0x87, 0xCE, 0xEB); // Equivalent of the CSS color #87CEEB color lightSkyBlue = color(0x87, 0xCE, 0xFA); color deepSkyBlue = color(0x00, 0xBF, 0xFF); color white = color(255, 255, 255); setGradient(0, 0, width, height*.333, deepSkyBlue, skyBlue); setGradient(0, height*.333, width, height*.333, skyBlue, lightSkyBlue); setGradient(0, height*.666, width, height*.333, lightSkyBlue, white); float cx = width/2; float cy = height; float rainbowThick = width / 6.0; float bandDistance = rainbowThick*2; float outerDiam = width * .64; colorMode(HSB, 1); noFill(); for (int band = 0; band < 2; ++band) { for (int i = 0; i < rainbowThick; ++i) { float ratio = i/rainbowThick; if (band > 0) ratio = 1-ratio; float hue = ratio*ratio; float saturation = 1; float brightness = 1; float alpha = sin( PI*ratio ) * 1.5 * (band > 0? .2 : .5); stroke( hue, saturation, brightness, alpha ); float rad = band * bandDistance + outerDiam-i; arc(cx, cy, rad, rad, PI, PI*2); } } void setGradient(int x, int y, float w, float h, color c1, color c2 ){ // calculate differences between color components float deltaR = red(c2)-red(c1); float deltaG = green(c2)-green(c1); float deltaB = blue(c2)-blue(c1); for (int j = y; j<=(y+h); j++){ color c = color( (red(c1)+(j-y)*(deltaR/h)), (green(c1)+(j-y)*(deltaG/h)), (blue(c1)+(j-y)*(deltaB/h)) ); stroke(c); line(x, j, x+w, j ); } }