int nbr_circles = 24; void setup() { size(200,200); smooth(); frameRate(24); } void draw() { background(255); nbr_circles = 18 + (frameCount % 200); float lg_diam = width * .85; float lg_rad = lg_diam / 2; float lg_circ = PI * lg_diam; float sm_diam = (lg_circ / nbr_circles); float cx = width/2.0; float cy = height/2.0; fill(0); for (int i = 1; i <= nbr_circles; ++i) { float angle = i * TWO_PI / nbr_circles; float x = cx + cos(angle) * lg_rad; float y = cy + sin(angle) * lg_rad; ellipse(x, y, sm_diam, sm_diam); } } // END