size(200,200);
smooth();
background(255);
int nbr_circles = 24;
float lg_diam = width * .85;
float lg_rad = lg_diam / 2;
float lg_circ = PI * lg_diam;
float sm_diam = (lg_circ / nbr_circles);
float cx = width/2.0;
float cy = height/2.0;
fill(0);
for (int i = 1; i <= nbr_circles; ++i) {
float angle = i * TWO_PI / nbr_circles;
float x = cx + cos(angle) * lg_rad;
float y = cy + sin(angle) * lg_rad;
ellipse(x, y, sm_diam, sm_diam);
}