int nbr_circles = 100; float angle_incr = 2*PI / nbr_circles; void setup() { size(200, 200); smooth(); frameRate(12); } void draw() { background(255); fill(0); float elapsedSeconds = millis()*.001; float angle_incr = radians(2 + frameCount/12.0); float cx = width/2; float cy = height/2; float outer_rad = width*.45; float sm_diameter = 4; for (int i = 1; i <= nbr_circles; ++i) { float ratio = i/(float)nbr_circles; float spiral_rad = ratio * outer_rad; float angle = i*angle_incr; float x = cx + cos(angle) * spiral_rad; float y = cy + sin(angle) * spiral_rad; // draw tiny circle at x,y ellipse(x, y, sm_diameter, sm_diameter); } } // END