Animated Spiral
int nbr_circles = 100;
float angle_incr = 2*PI / nbr_circles;
void setup() {
size(200, 200);
smooth();
frameRate(12);
}
void draw() {
background(255);
fill(0);
float elapsedSeconds = millis()*.001;
float angle_incr = radians(2 + frameCount/12.0);
float cx = width/2;
float cy = height/2;
float outer_rad = width*.45;
float sm_diameter = 4;
for (int i = 1; i <= nbr_circles; ++i) {
float ratio = i/(float)nbr_circles;
float spiral_rad = ratio * outer_rad;
float angle = i*angle_incr;
float x = cx + cos(angle) * spiral_rad;
float y = cy + sin(angle) * spiral_rad;
// draw tiny circle at x,y
ellipse(x, y, sm_diameter, sm_diameter);
}
}
// END