Truchet Tiles
30 Nov
This Truchet tiling consists of a grid constructed from only two tiles, shown below.
To speed up rendering, I’ve pre-rendered the tiles onto two offscreen graphics objects. The tiles are then rendered in a loop.
void draw() { background(255); for (int i = 0; i < nbrCells; ++i) { cells[i].render(); } }
The render function for each cell looks at the cell's current state, and uses that to select the correct tile. I'm using the conditional operator (?:) to select the tile (tile1 or tile2) based on the value of the boolean variable state.
void render() { image(state? tile1 : tile2, px, py, cellW, cellH); }
When you move the mouse, I figure out which tile falls under the mouse pointer, and flip its state. To make the effect more obvious, I've hidden the mouse pointer using noCursor().
Tags: intermediate, symmetry, tilings
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